complications arose, ensued, and were overcome ([info]silveraspen) wrote,
@ 2006-08-02 14:22:00
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Current mood: contemplative
Entry tags:analysis, meta

The Internet and Social Networks: the Group Dynamics of Online Interaction
In the past several weeks and months, I have become increasingly aware of spreading perceptions of cliquishness and division, particularly within online community environments. This sort of thing isn't new, not by any means: I've seen it before, and I fully expect to see it again. It's part and parcel of any community interaction, and shows up time and again online. It's the reason that fandoms -- or rather, the social circles that define any particular fandom -- go through cycles of "wank" and accusations of "BNF-dom;" but moreover, it's the reason that fandom of any sort exists in the first place.

It's not always an accurate perception, however-- or at least not accurate in the way that most people seem to assume, and that's where things get complex and tricky.

I've been meaning to make a post like this for some time, actually. I've read with interest [info]the_croupier's article on [info]milliways_bar as online community: part one, part two, and part three. I've talked to a number of people in differing circles, on repeated occasions. As it happens, however, I've been thinking rather a lot about the topic of late, and so now's as good a time as any to speak my piece.

Humans are social creatures. As Glen Bateman, that bald-headed old sociologist, puts it in Stephen King's The Stand:

Shall I tell you what sociology teaches us about the human race? I'll give it to you in a nutshell. Show me a man or woman alone and I'll show you a saint. Give me two and they'll fall in love. Give me three and they'll invent that charming thing we call 'society.'


Now, I don't think it's quite as simple as a fictional character would have it be, but there's some validity to the statement nonetheless. Everyone -- man, woman, or child -- has had some experience with being alone, and has disliked it. Infants cry if they feel abandoned, and such crying can be soothed only by human touch and human company. References equating being alone with being lonely, with extreme negativity and undesirability, persist through popular culture to such a degree that aphorisms like "one is the loneliest number" are immortalized in story and song. Ostracism is regarded not unlike a curse; the concept of "shunning" in sociocultural groups as a method of punishment to encourage and even enforce proper behavior is no idle threat, and its usage can be seen in such contexts as religious excommunication or being "sent to Coventry." To be outcast, or forced outside of one's caste or social class, is a harsh punishment, and sometimes a deadly one.

Yes, I said "deadly." It's only logical. Human survival depends on social interaction and the ability to function within social groups. In the simplest sense, the perpetuation of the species requires interaction between two individuals to produce a third. In a larger sense, it's cooperation between multiple individuals that allows for survival through shared labor-- building homes, producing and obtaining food and clothing, caring for the sick or indigent, defending the group against outside influences such as wild animals-- or wild people whose "ungoverned" influence might destroy the community. I could talk for some time on how social construct analysis can be applied to divisions of race, gender, economic, and geopolitical status, but that's not the purpose of this post.

Therefore, with all this in mind, let's look at social interactions in the context of the Internet and online communities.

Back in the 1950s, British anthropologists Barnes and Bott came up with the concept of "social networks" to describe ties between groups of individuals that were not limited by more traditional linkages of kinship, geography, or economic class. They observed that such networks did not always conform to accepted standards of what defined "community" (Berkman 2000).

We all classify ourselves along social divides. Think of how you'd describe yourself on a census form or to another person: I'm male/female/gender-neutral; black/white/Latino/Chicano/Maori/Native American/Asian; unschooled/in high school/college-educated; conservative/liberal/independent/apathetic; American/Latvian/Chinese/Mexican/Canadian; pagan/Christian/Muslim/Buddhist/Jewish/freethinker....

You get the idea.

Likewise, many of the common definitions are easily perceived or otherwise available from the context in which one operates: at school, at work, at church (or not)-- in all of these places and all of these ways, the social classification process has often taken place even before one says hello.

In this sense, the Internet is the great equalizer among social strata. To be part of an Internet social group, what is required is simply that one have interest, access to the Internet environment -- whether privately purchased or shared through public resources such as libraries -- and that one have enough technological knowledge to locate a group online. This set of shared characteristics automatically defines "Internet users" into a large social group of their own. In addition, the anonymity that comes from having control over one's own information and the presentation of one's personal image often helps an individual to overcome feelings of shyness and isolation that exist due to they way they are perceived offline, further broadening the social network and allowing a person to break through externally divisive social barriers.

The combination of these phenomena is often taken to mean that on the Internet, everyone is absolutely and completely equal in all ways.

Right?

Wrong.

The online community is still just that: a community. Like any community, like any social group, there are rules -- either explicitly stated or which come to be generally understood through group interaction. For example, in a medium where one presents one's self through text, the text itself becomes a representation of the individual -- what language is used (English/Spanish/Russian, formal/casual/l33t, so forth and so on), how it's used, whether language is argumentative or not, whether rules of grammar are obeyed -- all sorts of many and varied elements that together comprise a standard of behavior for the members of the community itself, and by which members of the community judge and are judged.

Perhaps it's not "fair," but it's a natural and realistic part of any group dynamic. People need context that allows them to relate to others, and will create that context through ongoing experience and general consensus.

In similar fashion, any group of large size will naturally develop smaller subgroups through the identification of more specific shared interests. To use as an example the very community that this post is directed to, the friendslist phenomenon on the community site LiveJournal allows for the formation of social bonds between those who identify themselves and are identified in turn as part of a specified readership.

This is called "social cohesion," in which connectedness and interaction between groups or between members of a particular group leads to the lack of latent conflict and the presence of "social capital," or shared resources like reciprocal trust that helps contribute to collective action of some sort (Kawachi, 2000).

Put more simply, this is what happens when people find something in common. Connections form, and people spend time with those with whom they have formed these social bonds: their colleagues or their friends, sometimes even both. It's a natural process, and one that takes time, and it happens in online communities in the same way that it happens anywhere else.

And, as with anywhere else, difficulty arises when others are excluded from such subgroups... or when they perceive themselves to be.

On the Internet it is often possible to observe the interactions of a particular subgroup without revealing one's own observation. In fact, the phenomenon of "lurking" is widely accepted as a way to learn about a group's environment before stepping forward to take part in it-- whether that environment be a mailing list, a fandom's shared Livejournal community, or a public community of expressed opinions such as Slashdot. For some, lurking becomes a comfortable way of interaction, a way to participate vicariously in a social group without having to expend the time, energy or resources to be active within the group itself. (This could be likened to reading People magazine or watching televised sports events.)

The problem, however, comes when the observer wishes to participate in a group and yet never steps forward at all.

Unlike offline environments, in the online community there are no visual cues and subtle indications of body language to point out an individual's presence. The peculiarly broad inclusiveness of online groups that are open to those who have a shared interest is therefore by nature limited to those who express that interest.

This is by definition a difficult situation for introverted and shy persons, and perhaps especially for those who are used to a lack of acceptance in offline environments. Far too often, such individuals will view the online group dynamic through the lens of offline experience, and will assume that lack of overt inclusion equates to specific exclusion. Far too often, that's not the case at all, but the members of the "exclusive" group are simply never aware of the interest of the "outsider" in the first place, and thus continue to spend their stock of social capital (such as time allotted for some sort of interaction on any given day) with those members of the group of whom they are aware.

I'm not so naive as to say that there is never exclusion in or from an online group. There is -- consider the phenomenon and response to "trolling," for example -- but I do believe that it's often more a case of miscommunication, or of communication's lack.

What's the solution? That, I wish I knew. Awareness of any situation has the potential to improve the situation, that I believe; outreach does, as well. Part of the purpose of this post is an attempt to offer and improve both for anyone reading. I hope it does.

But it's important to remember that an outstretched hand can reach only so far: at the end of the day, someone has to be willing to reach back.




Berkman, Lisa, et.al. "Social Integration, Social Networks, Social Support, and Health." Social Epidemiology. Oxford University Press: New York, 2000. 137-173.

Kawachi, Ichiro, and Lisa Berkman. "Social Cohesion, Social Capital, and Health." Social Epidemiology. Oxford University Press: New York, 2000. 174-190.




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[info]villainny
2006-08-02 08:24 pm UTC (link)
Haven't read, yet. But the fact that you wrote this is one of so very many reasons I love ya loads. :D

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[info]silveraspen
2006-08-02 08:30 pm UTC (link)
I could probably easily classify the entire post as "tl;dr" -- but it's been haunting me for long enough that I did want to write it, no matter what.

*hugs and passes tea*

(Reply to this)(Parent)


[info]bodldops
2006-08-02 08:32 pm UTC (link)
Aspen?

You are brilliant.

Just.

Wow.

Also? Very correct.

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[info]silveraspen
2006-08-02 08:55 pm UTC (link)
As may be apparent, I have something of an interest in such topics -- and a tendency toward analysis and essay writing.

I credit grad school.

(Reply to this)(Parent)(Thread)(Expand)

(no subject) - [info]bodldops, 2006-08-02 09:59 pm UTC (Expand)
(no subject) - [info]tigerlilyaj, 2006-08-03 12:50 am UTC (Expand)

[info]wickedtrue
2006-08-02 08:44 pm UTC (link)
The only thing I could even think to add to this is something I've stolen from someone else.

Five Geek Social Fallacies

Being aware of what you do yourself is sometimes more than half the battle, and you can figure out how you have to tackle any given situation.

Kudos, dear. Very, very much.

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[info]silveraspen
2006-08-02 08:56 pm UTC (link)
Absolutely, and that's an article I have had occasion to read and refer to myself more than once. It makes a number of incredibly valid points.

Self-awareness is one of the most valuable things of all in this world.

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[info]tigerlilyaj
2006-08-03 01:08 am UTC (link)
Thank you for the Social Fallacies link. I had not heard of it before, and enjoyed it.
I would add a 2(a) about rejection. The author mentions "treacherous betrayal" as the perception of criticism by some, but that hits on notes of thinking that the supposed friend is evil (treachery, after all, landed Dante's three biggies there in the final, deepest circle of Hell) and more deliberately hurtful. The reaction to such behavior would be anger. I think many "geeks" would say it's more a sense of being rejected, possibly even being rejected wholesale as a person, that makes the critique sting so badly. If you are accustomed to being rejected, cast out, then you can become hypervigilant (overly sensitive and always on the lookout) to it. The criticism can feel unfortunately familiar, almost expected (more "Ah, et tu. {nods}" rather than "Et tu? {gasp}"), and saddening, but it doesn't mean the criticizer is seen as any kind of backstabber.
At least I've pretty much never been guilty of #4. ;-)

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[info]flouritephoenix
2006-08-03 03:20 am UTC (link)
I just broke off a friendship with a GSF2 GSF3 GSF5 who all my friends had become GSF1 over. You've just blown my mind with this article. Thank you so much for posting this link at this moment in my life.

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[info]neenie
2006-08-02 08:56 pm UTC (link)
And lo did the twentysomething fangirl meander through her flist, stumbling across wellwritten opinions on a tough topic to explain thoroughly.

The fangirl then did leave mighty amounts of Twizzlers, beamed at the author from across the great expance between herself and the creator of said opinions, and continued on her path, bookmarking the entry.

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(no subject) - [info]neenie, 2006-08-02 08:56 pm UTC (Expand)
(no subject) - [info]silveraspen, 2006-08-02 09:28 pm UTC (Expand)
(no subject) - [info]metaphor, 2006-08-03 02:54 am UTC (Expand)

[info]gramarye1971
2006-08-02 08:56 pm UTC (link)
*nods thoughtfully* Very, very well said.

I'm also reminded, reading over this, of Robert Putnam's Bowling Alone and some of the comments he made within it about social capital and Internet communities. Looking back at the relevant sections, this point caught my eye:
Computer-based groups are quicker to reach an intellectual understanding of their shared problems -- probably because they are less distracted by "extraneous" social communication -- but they are much worse at generating the trust and reciprocity necessary to implement that understanding.
It's already an uphill battle to begin with, it seems. And LiveJournal's deliberate choice of the word 'friends' and 'friends-list' (and don't forget the phenomenon of 'defriending') almost certainly creates some inner emotional tension between perceptions of real-life and online relationships.

I'm sure I could go somewhere with this, but I'm not expressing myself very coherently today.

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(no subject) - [info]silveraspen, 2006-08-02 09:31 pm UTC (Expand)
(no subject) - [info]gramarye1971, 2006-08-02 10:51 pm UTC (Expand)
(no subject) - [info]buongiornodaisy, 2006-08-03 01:05 am UTC (Expand)
(no subject) - [info]gramarye1971, 2006-08-03 02:03 am UTC (Expand)
(no subject) - [info]adiva_calandia, 2006-08-11 08:11 pm UTC (Expand)

[info]meril
2006-08-02 09:00 pm UTC (link)
...this doesn't help the situation I'm trying to walk friends through (not in Milliways) where they ask and ask and ask for other people they don't know to play with them in LJ RPs and get no play at all.

What do they do?

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(no subject) - [info]silveraspen, 2006-08-02 09:36 pm UTC (Expand)
(no subject) - [info]meril, 2006-08-02 11:15 pm UTC (Expand)
(no subject) - [info]silveraspen, 2006-08-02 11:24 pm UTC (Expand)
(no subject) - [info]meril, 2006-08-03 04:28 am UTC (Expand)
(no subject) - [info]flouritephoenix, 2006-08-03 03:28 am UTC (Expand)
(no subject) - [info]meril, 2006-08-03 04:26 am UTC (Expand)
(no subject) - [info]zillah975, 2006-08-07 10:32 am UTC (Expand)

[info]flouritephoenix
2006-08-02 09:04 pm UTC (link)
I'm not so naive as to say that there is never exclusion in or from an online group.

(Or that you've never made someone cry at Fest who fits into that category. ;-) )

And I think most people have learned that if they are deliberately excluded from an online group, it is because that is not the online group for them, and they will either be adoped by a group that is more their style, or they should keep looking. And now, with LJ, when it's so easy to never encounter people that you would even want to shun, I witness a lot less of it. I know that's because I'm not part of any communities that I didn't form with the click of my mouse. I'm not sure if it's actually healthy to be able to keep yourself away from encountering people online this easily. I think I was challenged more to learn how to get along when the internet was all mailing lists. Social groups have certainly changed since then. Though the breaking down into smaller groups was still obvious -- to those who were part of the groups. Those who were left behind didn't ever realize that there were clubs that they weren't members of. You know who I'm talking about. And that was nice, in a way. As much as I enjoy not having to encounter people who drive me bananas, I think Karmically we were all better when people didn't know they were unpopular. Or rather, how unpopular they were.

*you used endnotes. That's awesome*

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(no subject) - [info]silveraspen, 2006-08-02 09:39 pm UTC (Expand)
(no subject) - [info]tigerlilyaj, 2006-08-03 01:18 am UTC (Expand)
(no subject) - [info]flouritephoenix, 2006-08-03 03:32 am UTC (Expand)

[info]ms_ntropy
2006-08-02 09:05 pm UTC (link)
I'm suddenly reminded of a list that made it's way around my Undergraduate Vampire Larping group: If I Ever Become A Vampire. In particular: #15.

I will not attend gatherings of my own kind. If I'm a lethal killing machine, doomed for all eternity to destroy those around me, they probably are too.

Only, I would paraphrase it thusly:

"If I'm a shy, quiet, insecure gamer-type-dork, they probably are too."

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(no subject) - [info]viridian, 2006-08-02 09:36 pm UTC (Expand)
(no subject) - [info]silveraspen, 2006-08-02 09:47 pm UTC (Expand)
(no subject) - [info]shati, 2006-08-02 11:48 pm UTC (Expand)

[info]viridian
2006-08-02 09:37 pm UTC (link)
Very nice, well-thought-out post. Am adding to memories and, also, friending you. :)

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(no subject) - [info]silveraspen, 2006-08-02 09:49 pm UTC (Expand)

illmantrim
2006-08-02 09:45 pm UTC (link)
I can't say I agree with all of this or that it addresses all of the matter, but I think it is a very fine thing anyway. Thank you.

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(no subject) - [info]silveraspen, 2006-08-02 09:51 pm UTC (Expand)
(no subject) - illmantrim, 2006-08-02 09:54 pm UTC (Expand)

[info]birdseyeview
2006-08-02 09:54 pm UTC (link)
Far too often, such individuals will view the online group dynamic through the lens of offline experience, and will assume that lack of overt inclusion equates to specific exclusion.

This is so true. It's something that, logically, should be easy to understand but it can take a while to "get" and it can be discouraging. Even if you observe a group for a while through lurking, it doesn't always translate into understanding them and how they work.

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(no subject) - [info]silveraspen, 2006-08-02 11:38 pm UTC (Expand)
(no subject) - [info]jmcgarry, 2006-08-03 02:38 am UTC (Expand)

[info]the_croupier
2006-08-02 10:04 pm UTC (link)
Wow, Aspen, thanks for doing this. I'm very interested by your take on social networking, and you touched on aspects of it that really complement what I was doing in my paper. I've had some exposure to social theory--in my e-communities class and others--but only the basics, so I'm glad you included references. I'll have to follow up on those. (And if there are other sources you'd recommend, I'd love to hear about them.)

It was interesting to see you touch on the problem of lurkers. They were a frequent topic in the class. This was for several reasons, but the most persistent question people had about them was whether they should be considered part of an online community or not. The class was very divided on the question for just the reason you bring up--there's no easy way to tell they are even there, unless they eventually stop being lurkers and actually decide to participate actively in the community. And yet, to say they are NOT part of an online community doesn't seem quite right either.

In retrospect, though, I now wish we had spent less time talking about lurkers and more time about the problem of shyness. We *did* get into sub-groups (ie. cliques) and the general feeling was they are more positive than negative, provided they are allowed to develop organically once an online community reaches a particular size. Sub-groups are the only way for a large group to form the close, tight bonds that once held the entire group together back when it was small.

I think this is also true (sub-groups are good) for Milliways too. I'm honestly not concerned about cliques in Milliways because in a community that large it's hard to imagine there *not* being sub-groups. And while their existence might make it hard for members of one sub-group to interact with those of another, we all benefit from being part of a large community because we have access to so many more resources than a small one would. (Metcalfe's Law of networks will back me up on that.)

I'm *not* trying to deny, though, that we have some communication problems as a result of those sub-groups. But I don't think they're impossible to solve. In fact, I thought the keychain thread last spring did a great job breaking down barriers, at least for a while. I think the daily pimp posts help a lot too, because they encourage people to read about pups they may not have read about before. If we, as a group, keep coming up with ideas like these, I think the lack of contact among the cliques will become much less of an issue.

As for welcoming shy people into the game, Milliways could always do a better job at that, but that's true for lots of online communities. And I think part of the problem is, no one's really sure yet how to best go about doing it. Online communities are an incredibly new thing, and it's just going to take more time to work out some of these issues. I couldn't agree with you more that the best we can do for now may be to put out a welcoming hand and hope that will do the job for at least some of the people who want to take part.

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(no subject) - [info]rymenhild, 2006-08-02 11:15 pm UTC (Expand)
(no subject) - [info]the_croupier, 2006-08-02 11:45 pm UTC (Expand)
(no subject) - [info]buongiornodaisy, 2006-08-02 11:46 pm UTC (Expand)
(no subject) - [info]the_croupier, 2006-08-03 12:31 am UTC (Expand)
(no subject) - [info]buongiornodaisy, 2006-08-03 12:32 am UTC (Expand)
(no subject) - [info]metaphor, 2006-08-03 03:00 am UTC (Expand)
(no subject) - [info]twintailmadb, 2006-08-03 04:09 am UTC (Expand)
(no subject) - [info]the_croupier, 2006-08-03 05:06 am UTC (Expand)
(no subject) - [info]silveraspen, 2006-08-02 11:56 pm UTC (Expand)
(no subject) - [info]the_croupier, 2006-08-03 12:53 am UTC (Expand)
Sub-Group vs. Clique - [info]tigerlilyaj, 2006-08-03 12:45 am UTC (Expand)
Re: Sub-Group vs. Clique - [info]the_croupier, 2006-08-03 01:20 am UTC (Expand)
Re: Sub-Group vs. Clique - [info]metaphor, 2006-08-03 02:58 am UTC (Expand)
Re: Sub-Group vs. Clique - [info]tigerlilyaj, 2006-08-03 04:08 am UTC (Expand)

[info]catch22girl
2006-08-03 12:19 am UTC (link)
I found this really well written and interesting.

The peculiarly broad inclusiveness of online groups that are open to those who have a shared interest is therefore by nature limited to those who express that interest..

That is so true. As a...not shy person, I still find getting into internet groups a little intimidating. It's kind of like closely observing a group of people you want as friends. Of course, in the world, we don't see constant emails and we can't look at the archives of what people have said in the past. It's both more intimate knowledge and more remote. So there is a slight difference. I think that in certain groups, what happens is that when you get people who haen't fit in, they just assume that people don't want to be part of the group. I think miscommunication is also a big part of any problems.

The downside of the internet is that you can only communicate with words and sometimes things like friendly debate can escalate into war without any verbal or visual cues to a person's true feelings. I also think that any group has its share of in-jokes and references and a whole net of past experiences and ideas. These aren't usually visible to the world at large, except on the net the past is easy to find and read. But it's also easy to feel out of the loop and without a group's knowledge that someone would like to join them - there's no chance for any explanation or inclusion.

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[info]buongiornodaisy
2006-08-03 12:19 am UTC (link)
I'm still unsure whether the burden of interaction must rest entirely on the shoulders of someone who wants interaction, especially in an RPG setting. It's one thing if someone applies for a character and never brings that character in. Then, perhaps, you could say that you had no idea of that person's presence, but if someone puts a character in the main RPG community with an open post, she is communicating to the game that she wants to be tagged. Of course, she should also be tagging other players. If she always posts her character in the main community and never tags anyone else, why would other people's characters have the incentive to tag her? Besides that she's just being lazy and feels entitled to tags without putting in the effort to get tags.

However, the posting of one's character in a main RPG community is a signal to the other players that this person wants to play, and if it is ignored, even when this player does tag other people, what kind of message is sent back to the player? Idealistically, the other players should be meeting the player halfway. She tags other people, other people tag her; the burden of tagging and interaction does not rest entirely on the shoulders of one side or the other.

I say idealistically, because there obviously are certain reasons behind why people don't tag. Players have biases, time constraints, or are shy, and some people feel entitled to tags and thus don't put any effort into building in-game relationships with other players and characters. I just don't think that the burden should rest entirely on the person who wants tags. It should be a team effort. No, I'm not saying players should read a new person's mind, but at the very least, meet her halfway. And if she doesn't want to take the olive branch, if she wants to sit around and wait for people tag her without doing it herself, then that's her problem.

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(no subject) - [info]gramarye1971, 2006-08-03 12:38 am UTC (Expand)
(no subject) - [info]buongiornodaisy, 2006-08-03 12:49 am UTC (Expand)
(no subject) - [info]metaphor, 2006-08-03 02:52 am UTC (Expand)

[info]metaphor
2006-08-03 02:49 am UTC (link)
Since people have been doing osts on things like cliques a lot recently, it seems like things have been getting a lot better between people.

I have, for example, been exchanging lots of emails recently to clear things up with several people, and often it worked. In one case, one girl I won't name even though I KNOW she'd never read this journal, decided that I wasn't worth her time, and I guess that's her problem.

But since it's been talked about a lot, and people have made posts like these, I find that the comments to them ARE constructive, and DON'T turn into giant fights, and so I am thanking you for giving us another venue for that. One that isn't like the "hate meme" but more like the "constructive airing of present issues for discussion amongst peers" post.

I'm hoping that made a lot of sense.

But no, that was not tl;dr, it was simply Very Long, Should Read Anyway. (vl;sra?)

(Reply to this)


[info]twintailmadb
2006-08-03 04:08 am UTC (link)
I am leaving a note to say that I read and agree. I would like to make a long, in-depth response but right now I can't do that due to my energy being in other situations.

But I read, and I agree with you.

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[info]kcountess
2006-08-03 04:24 am UTC (link)
Am very tired and so cannot contribute anything coherent discussion-wise but might I just bestow a simple, *LOVES*?

Because yes. *loves*.

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[info]furikku
2006-08-03 05:25 pm UTC (link)
Sounds about right. Especially the part about never stepping forward. There's also a trend, IME, where newbies often plunge in without bothering to lurk and learn the mores and etiquette of a particular group, and then get upset because they're not immediately welcomed into the fold.

I suspect it might be from an incorrect idea that friends are friends solely because of shared interests and not wanting to hurt people, whereas "cliques" just enjoy being mean because they're... um, mean. Thus, there are only two ways a group can go- welcoming to all interested, no matter what, or Those Mean Girls From School.

This of course ignores the fact that it takes a "grace period" of getting the feel of a group and lurking to see whether this-or-that group really is what one wants. Many people seem to expect social settings to bend to their expectations, rather than being willing to integrate themselves into the settings.

er, man, that got long. tl;dr version: Sometimes, it's not that they're not stepping up, it's that they're refusing to read the instruction manual before playing with the toy.

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[info]anamazonruns
2006-08-07 11:02 pm UTC (link)
Well, I don't even lurk on Milliways, but I've been to other parties.

If the issue is that there are people who want to play but aren't getting play, there could be a few things at work. The new people may not seem interesting. Main players may be busy doing their own thing and not interested in starting up new relationships (hey, just like in real life!). It could be ignorance or insecurity--people may all be wandering around thinking somebody else will tag the person who put out the signal, or not knowing who to tag back or whatever, not knowing who's serious about playing and who's not.

One thing I know is that large communities can't survive with the same rules and tools that they could when they were little.

A solution might be for the leadership (I know there's leadership) to set up a more formal way for less established players to play with each other. A beginners' happy hour or something with a couple of more seasoned folks willing to help people get their storylines going with each other. Over time some folks stay active, some drop out, and the serious and good players get recognized and get more play and, well, get into the desireable cliques.


If you are all serious about keeping this thing going it needs to keep the fresh blood moving. Then again, maybe you do this already.

IM (very ignorant outsiders) HO

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[info]tropes
2006-08-10 11:48 am UTC (link)
Late, I know.

Well said, if, in my view, overly hopeful about the desires of others. :-* You're such a peacemaker.

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